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Pitch Counts

League Age

13                         95 pitches per day
11-12                    85 pitches per day
9-10                      75 pitches per day
7-8                        50 pitches per day

If a player pitches 66 or more pitches in a day, four (4) calendar days of rest must be observed.
If a player pitches 51-65 pitches in a day, three (3) calendar days of rest must be observed.
If a player pitches 36-50 pitches in a day, two (2) calendar days of rest must be observed.
If a player pitches 21-35 pitches in a day, one (1) calendar days of rest must be observed.
If a player pitches 1-20 pitches in a day, no (0) calendar day of rest is required.

If the pitch maximum is reached while facing a batter, the pitcher may finish pitching to that batter.

If a pitcher delivers 41 or more pitches in a game, the player cannot play the position of catcher for the remainder of that day.

 

Bat Size

Bats shall not be more than thirty-three (33) inches in length and not more than two and one-quarter (2¼) inches in diameter. Non-wood bats shall be labeled with a BPF (bat performance factor) of 1.15 or less. Composite bats are prohibited unless approved by Little League International.

The best thing to do is to look for an "Approved for Little League" stamp on the bat.

 

Little League International Rules

Please refer to the following links for details on Little League rules:

Little League Rules (available in book or through e-rule purchase on Amazon)

*  The League has many available hard copies available - contact the League President

Little League Rules Clarifications and Policies

Mandatory Play Requirements

Guidance on Establish Local Ground Rules

 

Majors and Minor League Rule Clarification and Amendment

This page lists both rule changes and attempts to clarify rules that have been subject to various interpretations.

The field Umpire final say all rulings, no matter what is written on this page!

 

GAME MANAGEMENT:

Umpires have been instructed to manage the game time as follows. The objective is to play as many innings as possible. This is especially critical in the early part of the season when we have limited daylight.
 
o   Conduct a pre-game meeting with the coaches while the previous is in progress.
o   Ask “Are all players properly and safely equipped?”
o   Confirm the game level and the relevant rules for that level.
o   Confirm field condition and boundaries.
o   Confirm “game time.”
o   Keep the innings moving!!!!!!
o   Count the warm-up pitches. 7 for new pitcher, 5 for returning pitcher.
o   Tell the pitcher “2 left” when he has only 2 warm-ups left - tell the catcher “balls in” when there is 1 left.
o   DO NOT disengage the players/field in between inning by having extended non-game related conversations with coaches, umpires, parents. BRIEF conversation is OK – but keep your eye on the players and keep the between inning efforts moving.   
 
        Keep the Coaches informed. 
 
o   Remind the coaches to get someone out to warm-up a pitcher between innings (if they are failing to do so).
o   Remind coaches and players to stay BEHIND the dugout doorway – NO PLAYER can be in the gap.
o   Remind  coaches of remaining game time.
o   Make sure “bullpens” are protected by an adult or helmeted player FACING THE PLATE
 
SPECIAL RULES:
 
All Levels 
 
o   Game time limits - No new inning shall be started after 1:45 has elapsed after the official game start time.
o   Game start time is the SCHEDULED GAME START TIME unless delayed by a prior game or umpired dictated delay. Delayed start times should be agree upon between the coaches and umpires and corresponds to the pre game coaches meeting time - NOT the first pitch.
o   All players bat in line-up. KCLL does NOT use a 9 batter rotation.
o   All players shall play a minimum of 6 consecutive outs for any game lasting 4 innings or more (per Little League rule).
o   Coaches shall ensure all players have opportunities to play both infield and outfield positions.
o   No runner substitutions UNLESS the player is injured (e.g., hit by a pitch and is in no condition to run). No courtesy runner for pitcher or catcher!!
o   Infield Fly rule applies.  Runners at first & second OR runners at first, second & third – AND – less than 2 outs:  THEN – a fair pop fly to the infield means the batter is OUT even if the ball is not caught.
o   No leaving early. No base runner may depart the base until the pitched ball has arrived at the plate. If a runner leaves early, drop a red flag (more on this below).
o   No head first slides.  A head first slide = RUNNER IS OUT. Period.
o   Both runner and fielder have an obligation to avoid collisions. When there is a collision, you must assess Interference, Obstruction, or Incidental contact (more on this below).
o   10 run mercy rule after 4 innings (3 ½ innings if home team is ahead). 10 run mercy rule after 5 innings for Intermediate Division.
 
Majors
o   Dropped third strike rule applies.
o   Steals may occur to ANY BASE, including home plate.
o   NO max run per inning rule. 
 
AAA
o   Dropped third strike rule applies.
o   Steals may occur to ANY BASE, including home plate.
o   Max 5 runs per inning – INCLUDING THE LAST INNING.  That means that a home team down by 6 runs cannot win in the last at bats.
 
AA
o   NO dropped third strike rule applies.
o   Steals may not occur. NO ADVANCE on a pitched ball, regardless of catch, drop, or passed ball.  NO advance on catcher overthrow to the pitcher.
o   Max 5 runs per inning – INCLUDING THE LAST INNING.  That means that a home team down by 6 runs cannot win in the last at bats.
o   Pitching rubber is 42’ from the plate (not 46’ like Majors/AAA).
 
 
RULES DISCUSSION:
 
Interference / Obstruction
 
Interference happens when a RUNNER interferes with a fielder trying to make a play on the ball. Interference is a “dead ball” situation.  Interference usually means the runner is OUT.
Obstruction happens when a FIELDER obstructs the running lane of a base runner.  Obstruction is a “delayed call” situation.  Obstruction usually means the runner the SAFE.
 
If you have runner / fielder contact, you must ask a few questions to determine if you have obstruction, interference, or simply incidental contact. NOT ALL CONTACT is a violation.
 
1)      Was the fielder ACTIVELY making a play on the ball.  If not, more likely OBSTRUCTION occurred. The fielder must give the runner a lane. They cannot “park” on a base or stand in base running path.
2)      Was the runner proceeding in the base path?  If not, more likely INTERFERENCE occurred.  The runner must proceed down the base path and if they stray and engage a fielder making a play, they have committed interference.
 
Examples:
 
Batted ball and batter is running toward first.  Collision happens at first base between the runner and the first baseman. Ball and runner arrived near the same time.  Ball was dropped by the first baseman.
1)      If the fielder was on the infield side of first and the runner had a way to touch first without a collision, INTERFERENCE, RUNNER IS OUT.
2)      If the fielder was on the outside edge of first and the runner had no clear pathway to first, OBSTRUCTION, RUNNER IS SAFE.
3)      If the fielder was pulled onto the base by a bad throw and the collision was “unavoidable,” INCIDENTAL IMPACT, RUNNER IS SAFE.
 
Batted ball and batter is running toward first.  No collision happens at first base because the runner pulls up to avoid contact. Ball and runner arrived near the same time.  Ball was caught by the first baseman.
1)      If the fielder was on the infield side of first and the runner had a way to touch first without a collision, NO IMPACT, RUNNER IS OUT.
2)      If the fielder was on the outside edge of first and the runner had no clear pathway to first, OBSTRUCTION, RUNNER IS SAFE.
3)      If the fielder was pulled onto the base by a bad throw, probably INCIDENTAL NO IMPACT, RUNNER IS OUT – but you MIGHT call obstruction and award the runner first base.
 
 
Leaving Early
 
When the pitcher’s foot is in contact with the rubber, the runners must be touching the base. A runner may depart the base AFTER a pitched ball reaches the plate.
 
If the runner leaves early, the umpire will drop a red flag indicating early departure. This is NOT a dead ball.
 
If the pitched ball is NOT HIT (i.e., is a ball or a strike), then:
·         If the violating runner is safe, time is called and ALL advancing runners are returned to their prior bases.
·         If the violating runner is out, he remains out and ALL other advancing runners are returned to their prior bases.
 
If the pitched ball is HIT into play (i.e., ball is hit to a fielder), then:
·         If the umpire determines that the play would have allowed the runner to safely arrive at the next base, time is called and ALL advancing runners are permitted to attain ONE advanced base.
·         If the umpire determines that the play would have resulted in the runner being out, time is called, the runner is called out, and ALL advancing runners are returned to their base.
·         In no circumstance may any runner advance more than one base.
·         In no circumstance many a run score.  If a runner is forced to home plate during the play, the run shall not be counted.
 
 
Infield Fly Rule
 
The objective of the Infield Fly Rule is to “protect the runners” from having to depart their current base when there is a pop fly n the infield.  As such – the rule is ACTIVE when there are runners at first and second OR runners at first, second, and third – AND – there is less than two outs.
 
NOTE:  If there are runners at first and third only, the Infield Fly Rule does NOT APPLY.
 
When a play has ended and the conditions of the IFR are met, the umpires should signal to each other that the IFR is active.
 
If, while the IFR is active, a batter hits a fair ball that is “catchable by an infielder with normal effort,” then the IFR shall be called and the batter shall be immediately out. None of the base runners shall be obliged to advance.
 
Example:
 
Bases are loaded and there is one out.  Batter hits a pop fly that would fall between the pitcher and the short stop.  The pitcher and short stop both move toward the ball.  The ball is about 40 feet into the air – enough that fielders are able to move toward the ball.
 
The umpire(s) will point toward the ball call out “INFIELD FLY. BATTER IS OUT.”  The batter is immediately out, regardless of whether any fielder catches the ball.  If the ball falls to the ground, the runners are NOT obliged to advance because batter/runner is out.  This NOT a dead ball.
 
Upon completion of the play, there are two outs. The umpires will signal that the IFR is no longer active.
 
Should the pop fly be near to the foul line, the umpire should call out “INFIELD FLY IF FAIR.”  The ball is determined to be fair, the umpire will call “BATTER IS OUT.”  If the ball is foul, the umpire will call “FOUL” and the batter will not be out.
 
 
Dropped Third Strike
 
IN THE MAJORS and AAA ONLY, if the batter has two strikes AND swings without touching the ball with his bat AND the catcher fails to catch the ball before it touches the ground, then the batter becomes a active runner and must be put out either by tag or by throwing to first.
 
EXCEPTION:  If first base is occupied and there is fewer than 2 outs, then the dropped third strike rule does NOT apply.  The batter is out upon the swinging strike.
 
Mechanics – the plate umpire should signal a strike with no verbal indication.  If the ball was caught but it was close, the umpire will call “CATCH, BATTER IS OUT.”  If there is no catch, the umpire will NOT provide a verbal indication of “no catch.” If the plate umpire is unsure, he will immediately point at the field umpire who will either call “CATCH, BATTER IS OUT” or will point at the ground, thus indicating that the ball touched the ground before being caught.
 
NOTE:  A pitch that bounces to the catcher qualifies as a “dropped” third strike even if the catcher catches the ball cleanly off the bounce.